← Igor Arterchuk

Portfolio chapter

Career highlights

Selected projects, launches and experiments that found an audience and shaped the studio.

FOUNDRY

FOUNDRY’s Galactic Commerce update peaked at 8,287 CCU. I designed and prototyped the space map and its trading, commerce and industry systems, then helped integrate and ship them with the team.

FOUNDRY’s Galactic Commerce update.

Millions of views before the publishing deal

Party Hard got millions of YouTube views before any publisher deal or full development began. After signing with tinyBuild, we kept that attention alive and multiplied the viral effect throughout development. Creators including Markiplier, PewDiePie, Jacksepticeye, Achievement Hunter, Splattercatgaming, iHasCupquake and TotalBiscuit covered the game, alongside many others. The franchise generated more than 4M USD.

Party Hard shown in a creator video.

Direct viewer influence through Twitch integration

One of the first games to let viewers influence a streamer’s live session: voting on events, altering NPC behaviour, spawning items and earning in-game avatars.

Party Hard Twitch voting interface.

A DJ console that controlled live in-game events

Built a fake DJ station for Gamescom and PAX: pressing its controls triggered events inside the game.

The live DJ console installation used at events.

A new CCU record after launch

About six months later, the Workshop and level editor update beat the game’s launch CCU record.

Players gathering around the Party Hard event installation.

Social F2P games

The Social F2P portfolio reached around 12 million players and peaked at 15,000 concurrent players — a studio chapter built around progression, economy and ongoing content.

Steel Games social F2P portfolio.