FOUNDRY
FOUNDRY’s Galactic Commerce update peaked at 8,287 CCU. I designed and prototyped the space map and its trading, commerce and industry systems, then helped integrate and ship them with the team.

Portfolio chapter
Selected projects, launches and experiments that found an audience and shaped the studio.
FOUNDRY’s Galactic Commerce update peaked at 8,287 CCU. I designed and prototyped the space map and its trading, commerce and industry systems, then helped integrate and ship them with the team.

Party Hard got millions of YouTube views before any publisher deal or full development began. After signing with tinyBuild, we kept that attention alive and multiplied the viral effect throughout development. Creators including Markiplier, PewDiePie, Jacksepticeye, Achievement Hunter, Splattercatgaming, iHasCupquake and TotalBiscuit covered the game, alongside many others. The franchise generated more than 4M USD.

One of the first games to let viewers influence a streamer’s live session: voting on events, altering NPC behaviour, spawning items and earning in-game avatars.

Built a fake DJ station for Gamescom and PAX: pressing its controls triggered events inside the game.

About six months later, the Workshop and level editor update beat the game’s launch CCU record.

The Social F2P portfolio reached around 12 million players and peaked at 15,000 concurrent players — a studio chapter built around progression, economy and ongoing content.
