10 sec. Fast Beef
A jam game built around a ten-second constraint
Igor Arterchuk
Riga, LatviaGame director · Game designer
Game director and gameplay designer for sandbox games. I work across the systems that make sandbox games feel alive: gameplay, physics, tools, implementation, and direction.
- 18+years in game development
- Hands-ondesign, frameworks, tools, and implementation pipelines
- 10+ yearsParty Hard is still selling well
- Systems-firstmechanics that combine into more than authored content alone
Current projects
Worked on
FOUNDRY
Update 2 · 8,287 peak CCU
Futurion
Suspended · 5-month experiment, team of 5
Hello Engineer
Physics + UGS + multiplayer + multiplatform
UGV movement simulation
Terrain vehicle-movement simulation
Party Hard
>4M USD franchise revenue ·selling 10+ years later
Party Hard 2
Pixel art + voxels sparked a viral effect · millions of YouTube views
Party Hard Tycoon
Turned a stealth world into a management game
Party Hard Go
Semi-procedural levels for short mobile sessions
Social F2P games
~12M players · 15k peak CCU
Selected examples from a much larger prototype archive
10 sec. Fast Beef
A jam game built around a ten-second constraint
Fantasy RPG prototype
Procedural map generation and mounts
Low-poly third-person RPG
Procedural world prototype
Pawn Shop Simulator
Low-poly shop-management prototype
Fantasy factory game
2024 prototype: factory systems in a fantasy setting
Survivors-style game
Action-survival prototype
Unit movement
Construction RTS: vehicle movement and task logic
Building sci-fi RTS
Excavation, terrain shaping, and crane building
Sci-fi RTS gameplay
Early playable construction loop
Horror FPS
Investigation-room prototype

