Igor Arterchuk

Igor Arterchuk

Riga, Latvia

Game director · Game designer

Game director and gameplay designer for sandbox games. I work across the systems that make sandbox games feel alive: gameplay, physics, tools, implementation, and direction.

Current projects

No More Castles Physics castle siege game Team of 4 · in development Mini Pond Farm: Frogs & Lilypads Cozy frog pond sim Solo developer · in development

Worked on

FOUNDRY Update 2 · 8,287 peak CCU Game Designer · 2024–2026 Futurion Suspended · 5-month experiment, team of 5 Game Director · 2023–2024 Hello Engineer Physics + UGS + multiplayer + multiplatform Lead Game Designer · 2019–2023 UGV movement simulation Terrain vehicle-movement simulation Solo-dev prototype · 2026 Party Hard >4M USD franchise revenue ·
selling 10+ years later
Head of Studio · 2015–2019
Party Hard 2 Pixel art + voxels sparked a viral effect · millions of YouTube views Head of Studio · 2015–2019 Party Hard Tycoon Turned a stealth world into a management game Head of Studio · 2015–2019 Party Hard Go Semi-procedural levels for short mobile sessions Head of Studio · 2015–2019 Social F2P games ~12M players · 15k peak CCU Co-founder, Head of Studio · 2008–2012

Selected examples from a much larger prototype archive

10 sec. Fast Beef 10 sec. Fast Beef A jam game built around a ten-second constraint
Fantasy RPG prototype Fantasy RPG prototype Procedural map generation and mounts
Low-poly third-person RPG Low-poly third-person RPG Procedural world prototype
Pawn Shop Simulator Pawn Shop Simulator Low-poly shop-management prototype
Fantasy factory game Fantasy factory game 2024 prototype: factory systems in a fantasy setting
Survivors-style game Survivors-style game Action-survival prototype
Unit movement Unit movement Construction RTS: vehicle movement and task logic
Building sci-fi RTS Building sci-fi RTS Excavation, terrain shaping, and crane building
Sci-fi RTS gameplay Sci-fi RTS gameplay Early playable construction loop
Horror FPS Horror FPS Investigation-room prototype