Party Hard Go
Party Hard rebuilt for a thumb and a five-minute window.
The game
The mobile edition, released 9 November 2016 on iOS, Android and Fire OS. It follows detective John West across a run of murders at parties around the USA — nineteen campaign levels with procedural variation, so a level is never quite the one you replayed yesterday.
Five unlockable characters, each with their own ability, including a ninja, a cop, and a butcher with a chainsaw. The design problem was touch: a stealth sandbox built for precise mouse timing had to survive being played one-handed, in short sessions, on a screen your thumb covers.
My contribution
- Studio direction. Led the studio through the mobile edition alongside the PC line.
- Designing for the platform, not porting to it. Semi-procedural level variation and shorter runs were the answer to a format where players return for minutes at a time rather than hours.
Links
The rest of the series
- Party Hard — Head of Studio, 2015–2019
- Party Hard 2 — Head of Studio, 2015–2019
- Party Hard Tycoon — Head of Studio, 2015–2019