FOUNDRY
FOUNDRY highlights · Silent loop.
First-person voxel-based factory building simulation in an infinite, procedurally generated world.
The game
Build and optimize sophisticated robot factories: mine resources, automate production lines, and manage complex systems to become the galaxy's leading robotics megacorp.
Massive scale — an endless world with seamless exploration, building and expansion.
My contribution
- Space map system. Designed and prototyped the space map — both the procedural generation and the content layout — for the galactic commerce features.
- Update 2: Galactic Commerce. The space map became the central pillar of Update 2, introducing the star map, trade routes, the galactic market and interstellar robot sales. During the update, FOUNDRY reached a peak of 8,287 concurrent players.
- Balancing tools. Worked on production balancing tools and hit-map statistics to fine-tune the space economy and overall factory scaling.
Prototypes alongside FOUNDRY
- Stealth horror prototype. A prototype focused on tension, sound design and environmental storytelling.
- Construction RTS sandbox. A prototype blending real-time strategy with deep building mechanics.
Screenshots


Prototype highlights
Links
Other projects
- Futurion — Game Director, 2023–2024
- Hello Engineer — Lead Game Designer, 2019–2023
- Social F2P games — Co-founder, Head of Studio, 2008–2012
- Mini Pond Farm: Frogs & Lilypads — Solo developer, Current
- No More Castles — physics castle siege game